Missions and Program Strategy
As you add missions and evolve your program, you should always consider your overall program strategy.
The following are typical program mission types.
Type |
Description |
Example |
---|---|---|
First time |
Recognizes behavior that is happening for the first time. |
An activity that rewards the behavior that leads to high engagement. For example, the first time someone checks their account profile. |
Tiered |
Missions that reward for milestones of activity completed. |
An activity that focuses on mastery of specific behavior based on repetition, such as the 5th, 10th, or 25th support case closed. |
Repeatable |
Missions that recognize and reward activities every time they happen. Since these activities are completed often, badges are not usually awarded. |
Program specific activities that have high business value, but also have value to the user. For example, each time you reach a performance goal. |
One Time |
Missions composed of activities you want to award recognition for only once. |
Activities associated with a special activity, such as signing up for a newsletter or attending a conference. |
Multi-action |
Missions that are composed of multiple activities. Often a combination of similar or logical activities. |
Often associated with a special activity, such as learning about something then taking a quiz on that knowledge. |
Time-based |
Missions that reflect urgency and increase ongoing/repeat participation. Think about the natural time periods and events that are relevant to your program. |
Reward users for visiting on a specific day or a certain number of times in a given week. |
Scarcity |
Missions that can only be completed a specific number of times. Encourages people to complete a mission as soon as it's seen by tapping into people's internal need for competition. |
A mission is only available to the first 50 users or until 500 points have been awarded. |
Surprise and Delight |
Missions that surprise users with a reward they weren't expecting. These should be reserved for special cases as it should be clear to users how to earn the majority of rewards. |
A bonus point award when a user does an activity 15 times. The award would appear random to the user. |
See also